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View Duration: 4:39
Matt demonstrates his preferred technique of reloading quickly.
View Duration: 1:15
A tnt cannon that functions very well but has the disadvantage of slow reloading and lots of tnt.I was using Technic 1.1 beta but it works with 1.2.5
Skyrim Roleplay - Part 120 - Silverdrift Lair
View Duration: 28:29
Yngvarr and Onmund enter the Silverdrift Lair. Inside they find a lot of dead bandits and a lot of dangerous Draugr. - - - Let's Play Skyrim [HD 1080p] [Roleplay] Slow-paced, "serious" roleplay with a Breton Mage (pure mage). Difficulty: Master, permanent death (Dead is Dead, no reloading). ...
View Duration: 0:18
Here's a clip of me playing Team Defender. Knowing I wasn't able to kill the shield guy, I just kept shooting him like I thought I could. I seen my teammate to my right and so I backed up reloading knowing the enemy would run towards me for a shield kill. But what he didn't know was that my ...
Phoenix Karate reloading their candy cannon
View Duration: 0:29
didn't get the *firing* of the cannon so this video is kind of pointless.
The Tactical Forum Shoutouts: Museum of Flight
View Duration: 11:41
The Tactical Forum is currently showcasing 16 tactical channels. This video is a shoutout to all of the channels currently being featured, while filmed at the Museum of Flight in Seattle, Washington. Congratulations to all of the 16 channels and special thanks to condor5x5 for organizing TTF! ...
Let's Play Fallout 3 (Ironman) part 39
View Duration: 10:01
In this LP, player death spells the end of the LP. There will be no re-loading, so once I die, it's Game Over! Briefly: -No reloading allowed. Death means the LP ends. -Default Difficulty. -No Mods -I'll fast travel to somewhere when I feel I've "earned" it, such as when I've finished a mission, or ...
View Duration: 7:04
In it's stock form the Dillon 650 press can spill powder when reloading some calibres due to sharp indexing. This is how I reduced the problem when I'm reloading 223 Remington. I'm no expert and I take no responsibility for any damage you may do to your own press. To my regular subscribers who are ...
DOOM II: Cyberdreams (UV Playthrough) [PC] - MAP14: Satyrs, Gargoyles, Lions... and Suffering
View Duration: 3:42
Oh joy, a switch-hitting marathon. For some reason, there's a problem with floorspace in each 'chamber' which results in the Cyberdemons here being docile unless you shoot them. But once you do that, they become exceedingly trigger-happy, which is how the map's intended to be played - maybe better ...










![DOOM II: Cyberdreams (UV Playthrough) [PC] - MAP14: Satyrs, Gargoyles, Lions... and Suffering](http://i.ytimg.com/vi/JO8Tob9Malg/0.jpg)